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New Project: Fix – Why, What and How

A few weeks ago, I decided to start a new project. Here I share some thoughts about why, what I am going to do, and how I plan to do […] The post New Project: Fix – Why, What and How appeared first on...

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The “4C” Development Environment

A few weeks ago, I decided to start a new project named Fix. Today I’ll give a short overview of the installation of the “4C” development environment I chose. The […] The post The “4C” Development...

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Using Conan for Third Party Libraries

Last week I shared the general setup of my development environment. Today I will go a bit into Conan and how I use it. I have written about my current […] The post Using Conan for Third Party Libraries...

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Design for Testability: Separate I/O layers

For my current project, some design decisions had to be made to ensure good testability and test coverage. The basic architecture I/O layers Fix is mainly a web server that stores […] The post Design...

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Starting With the Poco Libraries

Recently I started to use the web server functionality of Poco. Today I’ll describe my first experiences with the library. Where I use Poco Last week I have written about the […] The post Starting With...

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Weakly Typed Data

When you accept weakly typed data as input or have them as output, still convert them to strongly typed objects inside your application. Recently I was fiddling with my toy […] The post Weakly Typed...

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BDD for C++ Projects – With Python and Behave

For my current project Fix, I use Python and Behave for Behavior Driven Design (BDD). Today I’ll describe my process and the tools I use. In my initial post about […] The post BDD for C++ Projects –...

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Refactoring Session #3 – from JSON to a Proper Class.

It’s time for the next refactoring session, and I happen to have been lazy on my current project. So, today I’ll start to write about some changes I did in […] The post Refactoring Session #3 – from...

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Emerging Patterns – Refactoring Session #4

In my last refactoring session post, I wrote I had been lazy when it came to refactoring Fix. Actually, I’ve slacked on purpose, repeatedly skipping the refactoring steps of the […] The post Emerging...

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